Again?!

This is probably the closest one’d get to posting anything political as one can’t hold it back any more… !@#$%^&! Yours truly’s delicate sensibilities just can’t handle the noise.

Right. It’s the packaging and delivery that matter.

Oh, and editing…

And framing…

 

That’s all there is to it.

Now. Can we just fast forward and get this done and over with? Or just leave one alone to attend the more pressing matter of 1s and 0s?!

Thank you, Sir…

When the news of Isao Takahata (高畑 勲) passing on 5 April came via an app notification, I paused from reading a book. For a moment, my chest tightened with a familiar pain. And the memories of watching Grave of the Fireflies (火垂るの墓, Hotaru no Haka) decades ago and the grief and devastation that had followed for weeks afterwards came flooding back.

His other films I’ve seen, ‘Only Yesterday’ and ‘The Tale of Princess Kaguya’, are equally moving but ‘Grave of the Fireflies’ still haunts me. Once seen, it stays with you forever. Just a mention of the film brings heartaches. I can’t think of any other films, animation or live-action, that come close to reducing me to a blubbering mess for days like ‘Grave of the Fireflies’. The fact that, to this day, it still triggers such visceral response is a testament to its profoundly moving story and storytelling.

And to hear and read that atrocities and sufferings depicted in this film are still happening today… I can’t hold back tears… Insensitive news coverage and click-baiting clips may have numbed us on war and tragedy that I agree with the cries, in the wake of the director’s death, that it should be mandatory for everyone, especially those running for positions of power, to watch ‘Grave of the Fireflies’ at least once.

 

Thank you, Sir, for the masterpiece…

 

Of The Other Master of Studio Ghibli, Isao Takahata (1935-2018).

Are You Game?

One, currently reading Mr Bown’s book “The Playstation Dreamworld”, comes across his essay:

Games are ideological constructions which push a set of values on the user. Like television and film, they often support the ideologies of their context: in the Bush years, American games endorsed aggressive foreign policy; since Brexit, British games advocate isolationism or nostalgia for empire – and the prominence of anti-Islam games in the 2000s tells it all. Alfie Brown, “How video games are fuelling the rise of the far right”

This brings back memories of many grim post-apocalyptic video games one had played once upon a time. How one has been influenced by those games, one still needs to reflect. One thing one noted is that one had come out of those games feeling relieved that “it’s just a game!” But now, watching the real world plays out, those scenarios aren’t so far-fetched after all…